Not only do the girls have a range of special moves with their own distinct animations, but even the basic attacks vary in animation and type from each girl. I found it baffling just how much work went into diversifying the attacks. Playing a new character felt exciting as you discovered their fighting types and special move. Surprisingly enough, I found that the weapons and character types actually had much more variety than the similar Dynasty Warriors. Clearly a lot of effort was made into making these characters stand out and create many different experiences. Weapons range from scythes, knives, guns, swords, gauntlets, and even a bucket. Not only is the design of weapons creative, but no two characters feel even remotely similar during play. I was impressed with just how different each girl felt. This keeps variety high and resists early burn-out. Each character uses a different weapon and feels vastly different in their move sets. The progression is mission-based, and always stems from the girls having some petty dispute (or sometimes just trying to grope each other). The story takes a back-seat from here on, as the game mostly follows the girl’s antics on the island instead of relating to the festival. The girls are reunited with their deceased loved-ones, and are told that they cannot leave until the festival ends. The story follows 20 or so girls who are “Shinobi,” and are training to become fighters. These girls are all teleported from their homes and taken to a festival being thrown to celebrate Shinobi from the past and present.
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